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ABOUT
PORTFOLIO

Projects

ABOUT ME

I have an undergrad educational background in Writing, Rhetorical Argument, and Classical Civilizations. I am an unabashed lover of science fiction, video games, period drama, Law & Order, and Classical Literature. I'd like to break into game design development on RPG or MMORPG video game companies.

Since 2012, I have authored 3 science fiction novels, self published online. In 2016, I was producer and game designer in the class "Building Virtual Worlds," run by Dave Culyba and Jesse Schell. Our game, on which I served as a producer, lead designer, and concept developer, "Hexahedron Henry Hurries" was featured at GDC 2017 in Jesse Schell's talk "Lessons Learned from a Thousand Virtual Worlds."

WHAT I'VE DONE

 I am now  studying at Carnegie Mellon University’s Entertainment Technology Center to focus my diverse and eclectic background towards design in video games and film. In the program, I am a producer, game mechanics designer & developer, and concept developer. I am also an effective leader of small teams working on real-world client projects, and a rapidly developing Game Designer!   

WHAT I DO
WHAT I'D LIKE TO DO

I'm seeking opportunities to amalgamate my analytical communications background with my creative propensity to develop concept and game mechanics and systems development in a company that encourages creativity.

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